| Management number | 238623663 | Release Date | 2026/07/11 | List Price | US$10.00 | Model Number | 238623663 | ||
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<p>Have a great game idea but no clear way to test it quickly?</p><p>Most game development books focus on building complete projects from start to finish. But real-world indie development rarely works that way. Strong games are usually discovered through rapid experimentation, iteration, and constant refinement. <b><i>Game Prototyping with</i> LÖVE</b> <i>shows you how to turn rough ideas into playable 2D game prototypes using Lua, lightweight workflows, and practical development systems.</i></p><p>Whether you are an indie game developer, Lua programmer, student, educator, or gameplay designer, this book helps you build prototypes faster without getting trapped in unnecessary complexity.</p><p>Inside this hands-on guide, you will learn how to: </p><ul><li><p>Build a minimal playable prototype in minutes</p></li><li><p>Understand the game loop through real implementation</p></li><li><p>Design responsive movement systems and engaging mechanics</p></li><li><p>Structure Lua code without overengineering</p></li><li><p>Create flexible state machines and gameplay systems</p></li><li><p>Implement collision detection, physics interactions, and camera systems</p></li><li><p>Optimize performance using delta time and efficient Lua patterns</p></li><li><p>Test prototypes across platforms and gather meaningful feedback</p></li><li><p>Package and distribute LÖVE2D projects professionally</p></li></ul><p>Instead of cloning existing games, this book focuses on practical system design, rapid iteration, and decision-making techniques used in actual game development workflows.</p><p>You will also explore chapters such as: </p><p><b>"Structuring Prototypes for Flexibility"</b><br><b>"Iterative Design and Rapid Experimentation"</b><br><b>"From Prototype to Playable Experience"</b><br><b>"Packaging, Testing, and Distribution"</b></p><p>Every chapter is written in a clear, implementation-focused style with detailed explanations and fully functional code examples included directly in the book. No external repository is required.</p><p>If you want to improve your game programming skills, prototype mechanics more effectively, and build stronger 2D games using Lua and LÖVE2D, this book gives you a practical framework for doing exactly that.</p><p>Start building playable ideas today. </p><p><b>Get your copy today!</b></p>
| Book format | Paperback |
|---|---|
| Fiction/nonfiction | Non-Fiction |
| Genre | Computing & Internet |
| Publication date | May, 2026 |
| Pages | 216 |
| Subgenre | Programming |
| Series title | No Series |
| Number in series | 0 |
| Edition | 1 |
| Publisher | Amazon Digital Services LLC - Kdp |
| Original languages | English |
| Language | English |
| Is collectible | N |
| Recording time | 0 min |
| Retail packaging | Single Piece |
| Assembled product dimensions (l x w x h) | 7.00 x 0.46 x 10.00 in |
| Assembled product weight | 0.84 lb |
| Bisac subject heading | Computers |
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